Existe evidencia de que, en general, la tecnología puede brindar oportunidades de estudio a quienes no podrían acceder a la educación de otra manera, lo cual tendrá un impacto enorme en la vida de millones de personas. Sin embargo, los cursos en línea siguen siendo copias de las clases presenciales y, en cuanto al diseño instruccional, todavía podríamos ser mucho más innovadores y revolucionarios. Quizás, parte del problema se deba a que no estamos aprovechando todo lo que la enseñanza impulsada por tecnología puede ofrecer a la ciencia del aprendizaje.
Now more than ever, the education industry is focused on “gamification,” or creating learning activities from games. But many of the things that make playing a game fun are the same factors that make language learning hard. Let’s explore several ways game and language application designers can bridge this gap.
We know from copious amounts of research that instruction works best when it is personal. Yet daunted at the prospect of sorting this out, many language programs revert to the outdated approach of just assigning everyone the same thing. However, maybe incorporating individualized instruction into a group curriculum isn’t as hard as it might seem.
There are over 43 million immigrants in the U.S., and more than 20 million are adults who are what’s called “Limited English Proficient,” or LEP. This means that on top of all the struggles they face to provide for themselves and their families, they have a huge and staggering additional barrier–not understanding English. Yet our ESL programs often don’t address the multitude of needs of this population in solving the real-world problems they face in their daily lives.
Teaching a foreign language to first-time learners is hard. Students wonder how they can possibly language the language when they don’t know anything, and teachers grapple with speaking in the target language even when they know their students don’t fully understand. Ultimately, it comes down to setting expectations.
Standardized tests have been both vilified and venerated, and despite their well-documented shortcomings, they are widely used in many high-stakes circumstances. But with the introduction of other measures of proficiency, performance, and assessment, we gain a far more robust picture of a learner’s capabilities.
Are you searching for the best way to provide English instruction to employees? If so, then you’re probably considering two options: self-study online courses or teacher-led live classes. But did you consider a mixture of both?
Authentic content gives learners exposure to the kind of language that they ultimately want to understand and create for themselves. If you don’t use authentic content, and teach learners with scripted dialogs or simplified materials written by language teachers, you’re not giving them models for how to produce or understand the language they’ll encounter in the wild. Not only is this ineffective, it’s also inefficient.
Workforce development is the ideal place to implement a task-based language training program as learners have clear, real-world goals and because language instruction can be incorporated into training for other skills. In this post, an in-depth webinar on developing a strategy, designing effective language instruction, and measuring learner and course outcomes.