Last week I joined Kaplan’s Trending in Education Podcast to discuss Voxy’s approach to teaching English to non-native speakers, using technology to improve learning outcomes, and how applicable lessons I learned from experiences teaching english to non-native speakers might be to the broader space of online learning end education. Listen to the episode here.
In general, there is evidence that technology can provide educational opportunities to people who would otherwise not have them, which is going to have an enormous impact on the lives of millions. However, the online courses we offer still tend to be replicas of their face-to-face counterparts, and we are not nearly as innovative or disruptive as we could be when it comes to instructional design. Perhaps part of the problem is that we are not harnessing the power that technology-driven instruction can bring to learning science.
Recently, we were honored to have a delegation from the South Korean Ministry of Education at Voxy’s headquarters. Comprised of educators, ministry officials, school system administrators, and research fellows collaborating to build an online, open secondary school, it was a treat to host a workshop for the delegation on how to use technology to improve learning outcomes.
We are excited to report that Voxy has recently released a user-friendly administrative and reporting dashboard—the Command Center—that lets our clients easily and quickly generate, sort, filter, and analyze the data produced by their students. Learn how this tool offers insight into what learners are doing to improve both immediate outcomes and future decisions and how it helps harness the potential of technology to change the way we think about language learning.
Sonia Reiterman (HR Director at TMF) and Dr. Katie Nielson (Chief Education Officer at Voxy) discuss how TMF is improving English proficiency with Voxy and how to implement an effective workplace language learning program.
Now more than ever, the education industry is focused on “gamification,” or creating learning activities from games. But many of the things that make playing a game fun are the same factors that make language learning hard. Let’s explore several ways game and language application designers can bridge this gap.
A couple of weeks ago, I was asked to participate in a panel discussion on trends in Education Technology. The panel was comprised of participants from four different companies focused on different aspects of technology-mediated instruction, including one using compression technology to make streaming videos accessible in low-bandwidth areas, one that created a tool to …
We know from copious amounts of research that instruction works best when it is personal. Yet daunted at the prospect of sorting this out, many language programs revert to the outdated approach of just assigning everyone the same thing. However, maybe incorporating individualized instruction into a group curriculum isn’t as hard as it might seem.
There are over 43 million immigrants in the U.S., and more than 20 million are adults who are what’s called “Limited English Proficient,” or LEP. This means that on top of all the struggles they face to provide for themselves and their families, they have a huge and staggering additional barrier–not understanding English. Yet our ESL programs often don’t address the multitude of needs of this population in solving the real-world problems they face in their daily lives.